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The Dream Machine: Reviewing Chapters 1 to 3 By Erwin Broekhuis
We review the first 3 chapters of The Dream Machine, a point & click adventure game made out of clay and cardboard.
The Journey Down Chapter 1: Over The Edge By Erwin Broekhuis
SkyGoblin's first chapter of The Journey Down was released a while ago this year in May. As the team is currently laying the last hands on their second chapter, I sit down to go "Over The Edge".
Resonance By Erwin Broekhuis
After a 5-year development cycle Vince Twelve, together with Dave Gilbert's Wadjet Eye Games, delivered an impressive sci-fi thriller that manages to mix old and new adventure paradigms together well.
Out Of Order retrospective: The big (speak) easy By Tim Furnish
In this article, Tim Furnish writes about writing dialogue for Out Of Order.
Out Of Order retrospective: A-hunting pixels we shall go By Tim Furnish
Tim Furnish isn't too fond of hunting for small objects in big places. In this article Tim discusses solutions he could've used to avoid these pixel-hunting puzzles in his game Out of Order.
Out Of Order retrospective By Tim Furnish
This article is the introduction to a series of articles in which Tim Furnish looks back on developing "Out of Order", his critically acclaimed adventure game.
Visual Character Design By Nathan Hansen
A personal insight into how to get that perfect look for your adventure game characters.
Just Like Monkey Island By Deirdra Kiai
Deirdra Kiai outlines the continuing evolution of her personal game design philosophy, starting from imitation and moving on towards innovation and beyond.
Looking Back: The Apprentice By Jussi Eskelinen
The Apprentice is an amateur adventure game by Herculean Effort, released in 2003. It won four AGS Awards and four awards from the (now defunct) The Crow's Nest. How does one look at an older amateur adventure game today, and where does the Apprentice stand now in the still short history of the tiny niche called amateur adventure games?
Going Commercial By Chris Tolworthy
Can you make a living as an independent adventure games developer? Chris Tolworthy, an independent developer himself, has performed some research, and shares his findings with you in this article.
A word with Steve Ince By Erwin Broekhuis
Adventure Developers talks to Steve Ince about his recently founded company, his own forthcoming game, and about independent game development in general.
The Cold Hotspot: Part 4 By Beiddie Rafól
Not all hope is lost as adventure developers are steering the genre towards the future. We're starting to see signs of reliable conventions being refined, and outright innovation in concept and design. Beiddie ends the series on a very optimistic, yet realistically watchful note.
The Cold Hotspot: Part 3 By Beiddie Rafól
Why are excellent titles like Grand Theft Auto and Half-Life 2 buzzwords on everyone's lips while another good title like Moment Of Silence is just that - silent? The publishers and marketers know the answer. Or do they?
Review manifesto By John Campbell
Adventure Developers is going to review independent/amateur adventure games, and is looking for reviewers. Our reviews are going to be a little different from what you're used to, though. John Campbell explains how and why.
The Cold Hotspot: Part 2 By Beiddie Rafól
What happened that caused the adventure game to slip into relative obscurity and be largely ignored by the media and the rest of the world? Maybe the games of other genres can give us a clue.
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